Not allowing unknown Spots, except some

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cwswitch
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Posts: 55
Joined: Fri Feb 24, 2017 12:25 am

Not allowing unknown Spots, except some

Post by cwswitch » Fri May 11, 2018 1:28 am

Hi,

I'd like to achieve this through preflight or an action:

Jobs with spot colours = Pass
Jobs with unknown colours [knife, cut, don't print, day glo pink, card goes here .... ] = Fail

ALTHOUGH..

I'd like to fail every unknown colour a designer could put in their art - without having to form a list, which could get exhausting

But then, I'd like to allow colours we know what to do with, such as EyeCut, EyeCrease, which are interpreted correctly by our workflows

cwswitch
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Posts: 55
Joined: Fri Feb 24, 2017 12:25 am

Re: Not allowing unknown Spots, except some

Post by cwswitch » Fri May 11, 2018 5:44 am

Perhaps this phrases the question more clearly:

All normal spot colours + some named spot colours I choose to have = pass

Any named spot that is not in the Pantone library, and is not in my white list = fail



E.g
PANTONE 485 C + EyeCut = pass (because EyeCut is in my white list and I know what to do with it)

PANTONE 485 C + Perforate = fail (because the designer is inventing colours to mean something that my workflow can't interpret (yet)

loicaigon
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Joined: Wed Jul 10, 2013 10:22 am

Re: Not allowing unknown Spots, except some

Post by loicaigon » Fri May 11, 2018 1:32 pm

Hi,

Here is a proposal that seems to do the job:

The idea is to use Regular Expression. The hard part is to "reverse" the expression so it looks at anything that do not match specific strings:
^((?!PANTONE|EyeCut).)*$
Attachments
Checking for SPOTs not being PANTONE… nor EyeCut.eal.zip
(1.88 KiB) Downloaded 59 times

cwswitch
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Re: Not allowing unknown Spots, except some

Post by cwswitch » Mon May 14, 2018 2:31 am

That's great and very easy to edit to my needs. - Thanks you very much!

One thing .. It flags "DeviceN" when present and I'd rather it didn't - example here

loicaigon
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Re: Not allowing unknown Spots, except some

Post by loicaigon » Mon May 14, 2018 10:33 am

Voilà…
Attachments
Checking for SPOTs not being PANTONE… nor EyeCut.eal 2.zip
(1.96 KiB) Downloaded 56 times

cwswitch
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Re: Not allowing unknown Spots, except some

Post by cwswitch » Mon May 14, 2018 10:54 pm

Wow! I'd like to buy you a beer


Out of interest, how did you know to look for "Shading Objects"?

I had been trying to search for "DeviceN", then add a NOT, but it had not worked.

loicaigon
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Posts: 221
Joined: Wed Jul 10, 2013 10:22 am

Re: Not allowing unknown Spots, except some

Post by loicaigon » Tue May 22, 2018 8:35 am

Well beers certainly accepted !

Regarding to shading objects, I just needed to check what the object actually was using inspector. Once I could see it was shading objects it wasn't hard to exclude them from selection.

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