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Not allowing unknown Spots, except some
Posted: Fri May 11, 2018 1:28 am
by cwswitch
Hi,
I'd like to achieve this through preflight or an action:
Jobs with spot colours = Pass
Jobs with unknown colours [knife, cut, don't print, day glo pink, card goes here .... ] = Fail
ALTHOUGH..
I'd like to fail every unknown colour a designer could put in their art - without having to form a list, which could get exhausting
But then, I'd like to allow colours we know what to do with, such as EyeCut, EyeCrease, which are interpreted correctly by our workflows
Re: Not allowing unknown Spots, except some
Posted: Fri May 11, 2018 5:44 am
by cwswitch
Perhaps this phrases the question more clearly:
All normal spot colours + some named spot colours I choose to have = pass
Any named spot that is not in the Pantone library, and is not in my white list = fail
E.g
PANTONE 485 C + EyeCut = pass (because EyeCut is in my white list and I know what to do with it)
PANTONE 485 C + Perforate = fail (because the designer is inventing colours to mean something that my workflow can't interpret (yet)
Re: Not allowing unknown Spots, except some
Posted: Fri May 11, 2018 1:32 pm
by loicaigon
Hi,
Here is a proposal that seems to do the job:
The idea is to use Regular Expression. The hard part is to "reverse" the expression so it looks at anything that do not match specific strings:
^((?!PANTONE|EyeCut).)*$
Re: Not allowing unknown Spots, except some
Posted: Mon May 14, 2018 2:31 am
by cwswitch
That's great and very easy to edit to my needs. - Thanks you very much!
One thing .. It flags "DeviceN" when present and I'd rather it didn't -
example here
Re: Not allowing unknown Spots, except some
Posted: Mon May 14, 2018 10:33 am
by loicaigon
Voilà…
Re: Not allowing unknown Spots, except some
Posted: Mon May 14, 2018 10:54 pm
by cwswitch
Wow! I'd like to buy you a beer
Out of interest, how did you know to look for "Shading Objects"?
I had been trying to search for "DeviceN", then add a NOT, but it had not worked.
Re: Not allowing unknown Spots, except some
Posted: Tue May 22, 2018 8:35 am
by loicaigon
Well beers certainly accepted !
Regarding to shading objects, I just needed to check what the object actually was using inspector. Once I could see it was shading objects it wasn't hard to exclude them from selection.